Star Wars Imperial Sentinel Droid
Keywords
- Armor
- Armor: An isolated, static ability that means, 'This unit can only be hit on a roll of 5 or more.' Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
- Intercept
- Intercept: A selective ability activated during the attack POP that means, 'If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead.' Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. 'For this attack' effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.
- Shields
- Shields X: A cumulative, static ability that means, 'The attacking unit gets –X power against this unit.' Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.
- Switch
- Switch: [1st/2nd/3rd type effect]: A layered, static ability that means, 'As long as this unit is in the first arena listed on its type line, it gets the effects listed to the left of the first slash. As long as this unit is in the second arena listed on its type line, it gets the effects listed to the right of the first slash. As long as this unit is in the third arena listed on its type line, if any, it gets the effects listed to the right of the second slash, if any.' If it says 'None' as one of the arena type's effect, it means that it gets no extra effects while in that arena. The unit's Switch effects will correspond to the types listed on the unit's type line. There won't be a slash for an arena not listed in the unit's type. Switch doesn't allow units to change arenas during the battle phase.
- IG-86 Sentinel Droids were a version of the IG-series assassin droid created by Holowan Mechanicals. They were created as bodyguards, but often found use as personal assassins by various criminals during the Clone Wars. Star Wars: The Clone Wars (film) Downfall of a Droid Duel of the Droids (Appears in flashback(s)) Lightsaber Lost (Appears in flashback(s)) Evil Plans Hostage Crisis Hunt for.
- This is my interpretation of the sentinel droids described toward the end of the novel Vision of the Future from the Hand of Thrawn series by Timothy Zahn. The droids are described as heavy bodied with treaded bases. I started from the bottom, with a Matchbox M2 Bradley tank as the base of the droid.
- Disable Droid 28 1.5s None None 30m Shuts down the target droid, incapacitating it for 60 seconds. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be disabled at a time. Force Camouflage 30 Instant 45s None Self.
Star Wars Commander Droideka Sentinel Platform
IG-RM thug droids were popular with gangsters, including Lothal's Cikatro Vizago, and commonly used as enforcers. The intimidating robotic beings were armed with BlasTech DLT-18 laser rifles, and were developed by Holowan Laboratories - the manufacturer responsible for IG-86 sentinel droids and General Grievous' IG-100 MagnaGuards. IG-86 Sentinel Droid is a Droid in the Star Wars universe. Now, click EDIT to start adding more details!